![]() Sometimes I just want a "peaceful mode" where I don't have to bother about the 1% mobs or hostile things on a planet. It's similar to factorio where you can just switch mobs off. Noone here is saying anything about deleting stuff either. Noone is telling you to not keep the 1% you don't care about. You critize people who tell their opinion but you do the same, by just telling him "nah just take it". Instead of telling him why he's wrong, or why he shouldn't even posted how about actually answering the question? Something like "sure but it's low prio" or "nah the 1% are actually important so you feel some danger".ĭon't just go hating/bashing. ![]() I understand others greatly like it, but I do not see why it cannot be switched off, consequently catering for different types of players.Ī guy cames along at says: "hey could we add in an OPTION for full peace mod - I don't like to die" In my view, aggressive fauna does not contribute to much to the game in terms of the production chains and building aspects. I have patience, whenever it happens, I am happy with it.īut I keep pondering with one question, why did the game never had a passive mode build in? Are there any particular reasons for this?Īs I see it, Satisfactory is a 3D exploration and factory building game. Obviously I wait until our great mod community did their job and I am switching to update 4. For clarity I am still impressed with the mod quality, at least the few I tried. I do not use other mods, as I like to play it as vanilla as possible. So in relation to Satisfactory, I simply use the passive mod, which again does an excellent job, and I am fine. For example I never use disasters in City Skylines. This is what I like in any simulation game. I like the engineering, the building of a production network, optimising the chains and logistics. I am one of those players that is totally uninterested in the combat aspect of the game. However one thing is bothering me, more or less since the beginning and I would like some constructive feedback on this. First up, I must say that I am very impressed with update 4 and in my personal view, for an experimental version, a descent job was done both in stability/bugs and new features.
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